Can you change sectors in battle pirates




















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Host Your Game on Kongregate An open platform for all web games! Find documentation and support to get you started. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! Create Listings. There was an error. Dec 9, pm. FishinthePond posts. Situation is I search for an alliance, but it refuses to show a match for it even though I know it exists. I cannot bookmark a player from it because I cannot find him and cannot go to him.

Messaging fails because I know the sender sent it, but I get nothing. None of that is covered in the tutorials. Dec 10, pm. The mining rate depends on the lvl of the mine so the higher lvl mines give more over a set amount of time. Here are the mines with the amount of resources you gain from attacking them, the drac fleet guarding them and the mining rate. But there are a fair amount of the lvl10 Zynthium mines.

After a while mining will start to take hours to fill up a fleet, even on the higher lvl mines so it might be best to move on to some other source of resources. Although salvages have bigger and better guard fleets, capturing salvages is one of the easiest ways of getting loads of resources without taking much if any damage. Here is a pic of every salvage from lvl with the fleet guarding it and the resources that you will gain from it. As I said before, its easy to take over a salvage without taking damage as shown in this video:.

Finally here is a little extra info on salvages. Fleets As in all battles the ability to strike down the enemy before they can even fire at you can allow you to win, so range in this case is important. This is why most of the top players pick to use missiles, mortars or thuds with HB3 Hardened Barrels due to their long range.

The Forsaken weapons. Credits to Kevin Kilfoil. The Drac weapons. Any of these weapons can give you the winning edge in a battle if used correctly or in combination with certain specials. My personal advise would be that I would never make a ship with mixed weapons, as they will all have different ranges making the ship harder to control effectively.

But a fleet can mixed weapons as long as you know what you are doing. There have been many updates since I first posted this guide and I have had to recreate this part of it time and time again with each update to the game. Thankfully changes to fleet builds have slowed down with the main focus of the updates being on bases.

This is the most common tactic used. That allows you to pick off their ships without them being able to do any damage to you. Using this kind of method always works against salvages, mines and usually against low lvl players, allowing you to gain easy resources without taking any damage. Just take a look at the salvage part of the guide and the videos. For this any missile with SFB Solid fuel booster , thuds with HB3 or certain mortars mainly shockwave A or assualt mortars are the best weapons to use for this strategy.

So here are the kind of ship builds to use:. FF s are just bad for any kind of fleet battles without using engine because of their slow speed, it means that people can catch up and get right next to them with short ranged ripper ships with ease. Marauder , the classic ripper marauder first seen in this epic battle click link , since then I have seen people have one in their own fleets which have been very effective in battles.

There are 3 versions of this kind of ship. BB is slower than the marauder and from what I have seen will usually be shot down before it gets in range of a long ranged levi which is running away from it. For that reason either hardened barrels or engine is a must. It will be a little bit faster than a marauder with enough speed to catch up to a levi before being shot down. This is just a good all rounder one but could be changed to do more damage, faster or have more armor depending on taste.

It will be slightly faster than a marauder with only more armor, the only really big difference is teh massive damage. Levi is the first ship able to carry DU IV and also powerful weapons at the same time, you should always use the highest armor for short ranged ships so that they can last long enough to get in range so having DU IV is the biggest advantage the levi has over BBs and marauders.

Since people first started making DU IV ripper levi ships it was obvious that it would be too slow to get up close to another levi running away before it was shot down, even with its high armor, but now with engine it can. Mixed range These kind of ships are made to take out what ever is thrown at them and is a good all rounder ship able to fight off almost all enemies.

They can destroy short range ships, even ones that manage to get up close as they can do a lot of damage using the long range weapons and then finish them off with its own short range. For that reason it is the best type for fighting against short ranged fleets. So you need weapons that can fight off any kind of fleet. Base attackers Destroying bases are one of the best ways to gain resources and fast. But usually it will creates a lot of repairs or might need a specially equiped ship to take out a certain base.

But here are some of the more basic and over all really good base busters. Marauder Description: It shreds most early bases with the ability to add an armor special so as the make it better against certain bases it is really the first of all base attackers even if only good for the first few low lvls. Thanks to Daniel Fryer for this ship build.

I would recommend adding reactive armor I or II. Armor: Damage: Also if you think you have a better ship build or any suggestions even just a slight change then please post or PM to help improve this guide. All bases should have:. So far the best base layout that included all these is the spiral but with the latest changes in weapon range changes and that islands are now allowed, there are many other types of bases slowly appearing.

To build the base, first start by making an island in the middle and place your warehouses and outpost on it while leaving a space or two for labs. You could also place the defences on it and other buildings if there is any room left do that last.

The more defences that cover the entrance and be able to fire at the incoming fleet at the same time CF the better. You might want to leave gaps between the defences to stop the splash damage of mortars and then fill the gaps with walls to also protect against Siege cannons. Never make all the defenses the same weapon as if they are all sentinel missiles then the attacker can just use a reactive armor fleet and walk over your base while similar things with other base weapons.

Then place the other buildings anywhere on the outer ring of land. That is how to make a good base but there are other kinds of bases and other little tricks to add to them, which is all up to you and the main part is trial and improvement.

Advance base building tips and ideas. There are 3 kinds are base attacking fleets that have their strengths and weaknesses. Keep in mind the weaknesses when making a base to defend and counter against that kind of fleet. No base is impossible to destroy. Siege cannon. Siege cannon fleets are usually blitzing fleets as they are very deadly when they get up close doing a great amount of damage in short time. They are ballistic type weapons with a short range, even with HB3 to increase it. Siege mortar.

Siege mortars are heavy so you often find you will only fit one onto a ship and having the rest of the weapons as a mix between Hailstorms and Shockwave mortars. Siege missiles. The high weight of them means you are limited to around 12 Siege missiles, which is still enough to quickly kill off a single turret. If your friend is in a different sector, you will move to that sector, unless your friend is on the border of his sector it is possible that you could get moved to the neighboring sector.

Since an update in Oct 13, you can now pay coins to accelerate you relocation. The only exception to this is you cannot pay to relocate within the first 24 hours of a jump. After 24 hours the cost is approx coins needs verifiying and slowly decreases with each hour you don't relocate. Once your inside of your base click on your Outpost and you will see a button labled relocate. It does not tell you what sector they are in.

Once you have relocated if you moved to a new sector you will lose all of your bookmarks. Also any fleets that were not at your base are transported to your base with no resources that may have been gathered.

To travel to another sector simply locate a Relay Tower and move your fleet to it. Your fleet will move at Warp Speed including appropriate sound effects. Last quarter of the year , Battle pirates upgrade each of the game server from server 1 through 5. Thus,you can travel and cross your fleet accross game server 1 sector , game server 2 sector , By these new changes, you can gain more target bases, and more fun experience in the actual game.

Sectors are made up of a series of "Circular Targets". Draconian Bases make up the center of the "target" bullseye. The Draconian Bases are surrounded by Resource Mines which form the inner ring of the "target". Because of this setup there will be occasions where you come across sectors of the map that are completely blank. Currently there is no definite answer, as this can change over time, but as of January of there are sectors.



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